Xbox Live Arcade Sees Incredible Growth in 2012, Thanks to Minecraft and More Releases

Xbox Live Arcade Sees Incredible Growth in 2012, Thanks to Minecraft and More Releases

January 31st, 2013 – As per the Research & Analysis division of analyst firm Forecasting & Analyzing Digital Entertainment, LLC (FADE), Microsoft’s Xbox Live Arcade market has set a record for annual revenues at $290 million USD, doubling last year’s revenue.
Evolution and Dead Do Well 

Although Minecraft can easily claim all accolades for its 2012 performance, other titles still saw great success in the year. Trials Evolution secured a notable 2nd-place finish, selling just over 1 million units and an estimated $14.3 million USD. Adventure game series The Walking Dead sold (and gave away) an estimated 2.6 million units, or $10.3 million USD in revenues. From there, the top ten drops precipitously, with no other title coming close to the $10 million barrier.

Estimated Top Ten XBLA Titles in 2012, Ordered by Gross Revenues

 

  1. Minecraft (4J Studios) – 4,997,000 Units / $97,388,000
  2. Trials Evolution (RedLynx, LTD) – 1,002,000 Units / $14,298,000
  3. The Walking Dead (TellTale Games) – 2,615,000 Units / $10,277,000
  4. Counterstrike: GO (Valve) – 273,000 Units / $3,973,000
  5. Castle Crashers (The Behemoth) – 252,000 Units / $3,778,000
  6. Gotham City Impostors (Monolith Productions) – 258,000 / $3,698,000
  7. I Am Alive (Ubisoft) – 245,000 Units / $3,609,000
  8. Tony Hawk’s PS HD (Robomodo) – 226,000 Units / $3,261,000
  9. Alan Wake’s American Nightmare (Remedy Entertainment) – 206,000 Units / $2,903,000
  10. Trials HD (RedLynx, LTD) – 203,000 / $2,799,000

FADE is a strategic market research and consulting firm focused on electronic entertainment. With very little information currently available in these markets, FADE allows smaller developers to investigate these new potential sources of revenue and make informed business decisions moving forward. FADE produces reports for downloadable markets via consoles, PC, and mobiles, as well as downloadable content for retail titles for the Xbox 360 and Playstation 3.

Analytics Status Progress

Where We’re At – 12/21/2012

Development has been progressing at a steady pace for the analytics system. The front end is nearly where we want it, with a lot of new features added within the past 2 weeks.

Major additions include, but are not limited to:

  • User-definable sparkline for all titles
  • Search feature for platforms, allowing users to quickly find any title within our system
  • Search feature inside each title page, allowing for custom comparisons for up to 4 titles
  • Sales graphing by day, week and month. We note that daily tracking is still being fleshed out, with weekly data being the default choice
  • Individual charts for various metrics – Unit sales, revenue, price, cumulative units, and cumulative sales

There is a lot more to work on, but we’re getting there and we’re very happy with what the analytics system is shaping up to be. What does it look like? Why not find out for yourself!